Ralph Ghnatios
GAME DESIGNER & PROGRAMMER
ABOUT ME
I'm Ralph Ghnatios, a game designer and programmer with a strategic mind sharpened by chess and an engineering background rooted in systems thinking. After years in electrical engineering and infrastructure, I shifted into game development to follow a lifelong passion for creating interactive worlds. My focus is on designing gameplay systems, prototyping mechanics, and bringing ideas to life through code. I specialize in Unity (C#), Construct 3, and Unreal Engine (Blueprints & C++), and have built everything from 2D platformers to spell-driven chess variants. Whether it’s scripting player abilities, balancing mechanics, or building tools that empower design — I thrive at the intersection of creativity and logic.

EDUCATION
BSc in Electrical Engineering, Notre Dame University
Major in Game Design & Development, Toronto Film School
Project Management Professional
SKILLS
Advanced: Unity (C#), Unreal Engine (Blueprints & C++), Game Design, Gameplay Prototyping
Proficient: 2D & 3D Game Development, Scripting, team management
GET IN TOUCH
FEEL FREE TO CONTACT ME FOR COLLABORATION, PROJECT OPPORTUNITIES, OR JUST TO TALK GAMES AND PROGRAMMING